Everything you need to create amazing VR walkthroughs.
Experience 3D models the way you imagined them - true-to-scale, immersive, and fully navigable. No import / export. No game engine. Just drag and drop.
Architects, engineers, and designers spend a good chunk of time illustrating their ideas with tools like Revit, Rhino, and SketchUp, but these designs are still confined to the computer screen. This is a big problem; 2D screens are terrible at communicating how a space actually feels.
At Iris, we're using virtual reality to solve this problem. Our software enables you to make immersive, true-to-scale VR walkthroughs on your computer with one click. You'll need an Oculus Rift or other VR display to use our technology.
After our previous post that broke down the process of setting up and deploying to Samsung’s GearVR, we took on the challenge of converting one of our in-house DK2 demos to work with it. It wasn’t simply a matter of plug-and-play with the Unity game engine; in fact, we had to completely re-think the way in which we’ve optimized 3D geometry in the past due to the differences between the PC and mobile platforms, such as the importance of draw calls.
If you're working on SketchUp files that will be shown in VR, it can be helpful to keep an eye on polygon count. Here's a quick post on how to find it. DISCLAIMER: As GPUs become more powerful, HMDs become more streamlined, and the IrisVR App becomes more optimized, polygon count will matter less and less.
Feb 25, 2015 - Feb 26, 2015
Mar 2, 2015 - Mar 6, 2015
Mar 26, 2015 - Mar 27, 2015